Napoleon: Total War | Total War Wiki

Napoleon: Total War — a computer game in the genre turn-based strategy and military tactics developed by the British company The Creative Assembly and published by Japanese company SEGA. Is the sixth game in the series of PC games Total War.

Napoleon: Total War, was released February 23, 2010 in North America, February 25th in Australia and 26th of February in Europe and in Russia exclusively for the PC. At the same time the game became available for download via online digital distribution service Steam.

Napoleon: Total War is devoted to the period of the Napoleonic wars in the late XVIII — early XIX century. The action of the story the game is divided into three campaigns and takes place in Italy, the middle East and ends with a big European campaign. The main playable factions in the global campaign single player are France, British Empire, Austrian Empire, Russian Empire and Kingdom of Prussia.

In fact, the gameplay is an evolution of the gameplay Empire: Total War. The game combines turn-based modes of strategy and tactics in real time. Managing faction takes place on the strategic map step by step. The player is engaged in research, exploration, economy, religion and other important matters of state. Sea and land battles take place in real time. The main feature of the game is the existence of the plot in the main campaign, this is due to the fact that one game turn now it continues not six months and two weeks.

The game takes place during the Napoleonic wars. A very important role in the conduct of battles played in detail recreated the famous generals or admirals of the era and of Napoleon himself, which can raise the morale of not only their troops but also allied parts. A key feature of the game is a greater emphasis on historical events and personalities (all generals have their historical prototypes) and detailed reconstruction of the ten major historical battles of the period.

In Napoleon: Total War all tools integrated Steamworks voice chat, system game statistics, players ‘ accounts, system updates, games, achievement system, etc.

Strategic mode
The game offers several playable factions. Initially, each state controls a number of historical provinces, each of them has a capital city, as well as one or more additional cities, perform, University, factory, commercial and port functions. The growth of the population of the province and the development of technology of the city can be upgraded. On the strategic map there are various valuable resources for the collection of which you want to create additional objects — mines, plantations, etc. To increase the speed of movement of units you can build and upgrade roads. On the strategic map are formed and move armies and navies, which the player can use to capture or defence of the provinces. In addition, in the interstate fight, players can use Economics and religion, as well as to use spying, sabotage and murder. In strategic mode, the player controls the scientific research of his faction. The conduct of economic activities and urban management can fully convey the game’s artificial intelligence.

The developers have altered the colonial system of Empire: Total War. Of the colonies in the game, but still trading regions in the Atlantic trading stations, and points along the coasts of North and South America, India, etc. that generate revenue from various valuable resources that are exported to the European metropolis. Campaign activity takes place in steps, each course lasts two weeks, instead of the traditional series of semi-annual turn. Upon completion of the course of the game artificial intelligence performs the actions of all non-player factions. In the menu before the start of the campaign you can change the difficulty and activate option “Open battle” that allows you to invite tactical battles of other players.

Unlike other games in the series, now each major faction has a commander who can’t die or perish. Instead, it simply returns to the capital for one turn, and then it appears again, having the opportunity again to lead the army. The British Empire is the Duke of Wellington, the Austrian Empire Karl Ludwig of Austria, Duke of Teschen, Prussia — Gebhard von Blucher, the Russian Empire — Mikhail Kutuzov, France — Napoleon Bonaparte.

Important role in the strategy of each faction plays diplomacy. The player is available as a traditional series of diplomatic tools (alliances, trade, buying provinces, awarding of gifts). For example, given the opportunity to create a coalition of States to declare war on the enemies of the ally and require the introduction of a trade embargo against unwanted fractions.

Espionage and sabotage
In the interstate fight you can use the traditional series of espionage, sabotage and murder. Agents can destroy the generals and other characters on the map; in addition, they can destroy buildings. Making successful sabotage and murder spies improved and acquire additional features. Spies watching the movements of troops and other units, dissipating the so-called “fog of war”. First in a series of nobles engaged in political struggle: the spread of Republican ideas in countries with a monarchical device and the elimination of revolutionary sentiment in his and friendly countries.

Tactical mode
Tactical mode is represented by sea and land battles in real-time. Battles are broad; in the battles can participate up to 10 000 units.

When you attack one army to another on the strategic map, a window opens, a battle in which it is shown by the commanders of both armies, their size and approximate quality ratio. At this stage, an army or a fleet can retreat, but if she ended the points of movement, it will be forced to fight. If the army takes the fight, then around it, there is an area highlighted in red: any allied squad caught in this area becomes a participant of the battle. The battle can be completed automatically calculating the totals.

A huge role in the battle play the generals and admirals. They raise the morale of the troops, the death of the commander very seriously weakens the onslaught of the army. Round group General formed a special area, which are his special abilities and enthusiasm of the army, which increases the accuracy and quality of hand-to-hand combat.

Increased role of the minimap-radar, which became more accurate and informative. The minimap can be increased to reduce or completely closed.

The land battle
In land battles, a player commands the army of the late XVIII — early XIX century. The army is divided into units, the maximum number of groups to twenty. Each unit has its own advantages, disadvantages, cost of training and overall efficiency.

Units have a certain morale, which can increase if the battle is successful, or decrease in severe losses, the death of a police officer or, in the case of death of the General.

Naval battles
In naval battles, players can control a fleet of up to twenty ships, varying in class, size, armament, experience and number of crew. The crew of each ship has a certain morale, increasing if the ship and the fleet is close to victory. The crew may attempt to withdraw the ship from the battlefield, if its morale falls, and in extreme cases, the ship may surrender to the enemy. The battle is won if all enemy ships sunk or captured, or surrendered, or gone beyond the tactical map. The player can withdraw the damaged ship from the battle and repair it.

During the battle you can use different types of artillery projectiles, such as buckshot, barshots and standard kernel. In the course of naval warfare can be attempted boarding ships. Weather conditions can seriously affect the outcome of the battle, for example, poor visibility endangers the safety of the entire fleet. Also has ability to repair damaged plating of the ship directly during the battle. At the time of repairing the crew leaves the guns and extinguish the fire (if a fire) and the ship remains completely defenseless.

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